I’ve been building adventures.param.codes for the last few weeks. I only realized today that I hadn’t shared it on this newsletter. So this week’s post is a quick introduction to what it is, what I like about it and what things I’m excited to add to it!
If you ever want to do nonlinear (branching) storytelling, try out https://twine2.neocities.org/, even if you don't use it directly, it's a great interface for prototyping games like yours.
Another thing to check out is https://github.com/socketteer/loom, which I once tried to rewrite in Elm as a joke, and also as an experimental attempt to see how fast I could translate code using GPT-4.
Infinite adventures with AI
If you ever want to do nonlinear (branching) storytelling, try out https://twine2.neocities.org/, even if you don't use it directly, it's a great interface for prototyping games like yours.
Another thing to check out is https://github.com/socketteer/loom, which I once tried to rewrite in Elm as a joke, and also as an experimental attempt to see how fast I could translate code using GPT-4.